Encompass is a powerful engine-agnostic framework to help you code games, or other kinds of simulations.

Object-oriented code is messy and rapidly becomes unmaintainable.

Encompass lets you write clean, de-coupled code so you can spend more time on your game design and less time fixing bugs.

Encompass is currently available with a TypeScript implementation that fully supports transpilation to Javascript and Lua.

A C# implementation is in early alpha stage and available as a NuGet package.

If you are here to learn how to use Encompass and don’t care about the justifications for it, or you’ve never made a game before, I recommend skipping ahead to Chapter 2.

And if you have questions or would like to chat about the project, why not join us on our Discord server?